Zanpakutou

What are Zanpaku-to?
Zanpakutou are the main tools and weapons of the Shinigami. Shinigami generally acquire their Zanpakutou through training at the academy or are passed down through lineage(Father to son, Wife to husband). Zanpakutou can generally only be used by one person in their life, and other people attempting to use the Zanpakutou will find it not only unresponsive, but unable to wield the weapon properly. This is because a Zanpakutou is enchanted with its own personalized spirit, similar in representation to its owner from constant companionship. The spirit can communicate with its owner, and to some extent attempt to keep it from harming their masters, guide their actions, or suggest alternatives or different choices for things to do in a fight or life.

Zanpakutou, as the main weapons of the Shinigami, are ambiguous in form. They can appear as just about any weapon when released, but almost always take on the form of a sword or dagger of various origins when in an unreleased state. An example might be that owners from India might use a Falchion or a scimitar. A pirate might use a rapier or a cutlass in contrast. A Shinigami of European decent might use a board sword or claymore respectively as well. Someone in the revolutionary or civil war might use a military sword, like what was used in the period. While Japanese decent might use the more common Katana or variations of it.

Unlike most modern day weapons, Zanpakutou can evolve beyond their original design, and even in to a whole new purpose. Once the owner of a Zanpakutou can hear and understand the name of their Zanpakutou, they can release a new form called Shikai or Initial Release. This evolution can go further to include a new release known as bankai or Final Release. Each release provides new attacks, abilities, and a new form, which can look radically different from their first sword, or even an entirely new weapon, like an axe, mace, lance, spear, dagger, or even a mundane shield. Beyond these releases Zanpakutou are always developing new abilities and attacks for their releases as they are continually evolving.

Shikai
Shikai Release Shikai, (始解) or Initial Release is the first release of a Shinigami's Zanpakutou from a sealed state. This form is the most common release that many Shinigami will be able to obtain, and the first release for the RPG. This release requires a verb or short poem, and then the name of the Zanpakutou to be called out. An example is: “Scatter, Senbonzakura”.

From this point, the Blade does a short transformation and activates in to its Shikai state. Shikai can stay active so long as the user’s Reiatsu does not drop below 10% of their base reiatsu reserves. When Shikai is initially obtained it grants the user a boost of 10% maximum reiatsu when the sealed zanpakutou is released into the shikai state. This is represented by increasing the normal 1 point equaling 10 points of reiatsu to 1 point equaling 11 points of reiatsu. Listed below like in how it should be done with weekly stats: QuoteHere is our old friend Dorothy, she has now obtained both shikai and Bankai, putting her shikai reiatsu boost to 20% and bankai reiatsu boost to 30%.

Dorothy - First Division Unseated Reiatsu: 10000 [1000 X10] (Rank 8) ~Shikai Name: 12000 [1000 X12] ~ ~Bankai Name: 13000 [1000 X13] {8 Turns} ~ Tairyoku: 4000 (Rank 9) Zanjutsu: 4000 (Rank 9) Hakuda: 4000 (Rank 9) Hohou: 4000 (Rank 9) Kidou: 4000 (Rank 9) Enishi: 21000 (Rank 8) Point Pool: 1000 Skills: 23000 Techniques ~ [Genzouken] ~ ~ [Utsusemi] ~ ~ [Eishouhaki] ~ ~[Empty Specialty Slot] ~ ~ [Empty Specialty Slot] ~ Feat Pool: 1000 ~ [Kayawari] ~ Items ~ Spikes ~

Dorothy now has her maximum reiatsu pool when in shikai and bankai states rather than in her normal state and has a turn count for her Bankai. This method is continued in the same way as shikai grants additional reiatsu boosts at higher levels of connection. Listed Below:

Enishi Rank 4: 10% Reiatsu boost in Shikai Enishi Rank 8: 20% Reiatsu boost in Shikai Enishi Rank 11: 30% Reiatsu boost in Shikai Enishi Rank 14: 40% Reiatsu boost in Shikai Enishi Rank 16: 50% Reiatsu boost in Shikai Enishi Rank 18: 60% Reiatsu boost in Shikai Enishi Rank 20: 70% Reiatsu boost in Shikai Enishi Rank 22: 80% Reiatsu boost in Shikai Enishi Rank 24: 90% Reiatsu boost in Shikai Enishi Rank 25: 100% Reiatsu boost in Shikai Shikai is achieved when a player reaches Enishi Rank 4 (4,000 Enishi). Before this point, it is highly suggested that a player start considering their Zanpakutou and what they want it to do. Players can start the process to get their Zanpakutou approved at 3,000 Enishi, though it is necessary to wait until the 4,000 Enishi point before they can start using their Zanpakutou's shikai state.

As a staple, Shikai is allowed a combination of up to a maximum of four (4) abilities and/or attacks. This means you can have any combination of the two, whether: 4 abilities and no attacks, 2 abilities and 2 attacks, 3 abilities and 1 attacks, etc. You can also simply have 1 ability or attack as well; 1 Ability and 1 Attack are often the most common type of Zanpakutou. A trade off comes with number of attacks and abilities. This means that the more attacks and abilities you have, the less powerful each is in comparison to one ability or attack.

For each additional ability or attack beyond the first one subtract 25% of the power of all abilities and attacks. If you have a kai with 2 abilities and 2 attacks, each one of those abilities and attacks should be 75% less powerful than if you just had 1 ability or attack. It is up to the player to decide which mix of attacks and abilities will best suit their character and their attack strategy and their zanpakutou. The general examples are below:

One Trick Pony: In this case, the Zanpakutou utilizes one attack or ability. When this happens, the attack is very strong, or atleast the ability has a lot of range or strength as well. However, this is the only thing a player can do. An example is if your Zanpakutou shoots out fire like a flame thrower, then you’re in a position where your reach is huge, and the damage hurts a lot. But if you come up against water, you find yourself in bad position and you will no longer be able to rely on your Zanpakutou.

Jack of all Trades: In this case, the Zanpakutou utilizes many attacks and abilities as a whole. When this happens, the player has a lot more things they can do in a fight, and often, each ability or attack works together with another. One of the problems is that with this kind of set up, the individual abilities and attacks are weaker than in comparison to someone with one Ability or Attack. One example might be, you have a Zanpakutou that shoots fire, but your Zanpakutou can shoot water as well. In this case, the water will slow the fire down, and make it weaker. But this is okay, as this Jack of all Trades Zanpakutou still can utilize shooting water as well for those instances when fire wouldn't be wanted or work.

Stat Boost Ability When it comes to abilities, players can opt to have Statistical boosts if they desire. When boosting up to two combat stats(Reiatsu, Zanjutsu, Tairyoku, Hakuda, Hohou, or Kidou only), 1 ability slot is taken up. You can boost up to two stats, and the combined totals of the stat boost, can equal up to 3 ranks. Reduce this maximum by 1 rank for each additional attack or ability your kai has. This means:

1. Your Zanpakutou can boost your Zanjutsu by 3 ranks if that is the only ability it has. 2. Your Zanpakutou can boost your Hohou by 2 ranks if you have one ability or attack other than the stat boost ability. 3. Your Zanpakutou can boost your Zanjutsu by 1 rank if you have two additional abilities or attacks beyond the stat boost. 4. If you have four full abilities or attacks within your kai you cannot have a statistical boost amongst them.

Note: Damage modifiers no longer exist. Don't try to integrate them into your shikai or bankai as we've already worked out how shikai and bankai will react on a different levels to Endurance/Resistance than normal sealed soul slayers would.

Shikai Types Shikai have various special types which are available to players should they want something different. These special forms are not required to be taken, any character can have just a normal type shikai zanpakutou. These forms add and subtract from a normal kai to grant different changes.

Generally Speaking, in most cases, special forms are approved on a case by case basis, and may not be approved due to any number of reasons, including but not excluding: Having too many of that particular special type, the theme or ability not being special or unique enough to warrant the special type, the Shikai being something different from a special type petitioned, the theme not being a good match for the Special type, and/or the reason given to have the special type is not acceptable by the Staff. Special forms often carry special conditions with them as well, which can become apparent through RPing or in Bankai states.

Each one of these special types of shikai carry on to the bankai level as well with special modifications to bankai so it is best to look ahead when choosing your shikai type when other than just normal shikai. To take one of these special types of shikai a special petition is required to be submitted alongside the zanpakutou kai release in explaining the reasoning behind why the character is getting that particular special type. Currently there are 6 types of Special Shikai Forms beyond the normal type:

[Permanent Type] Also referred to as PiKai. This is a Zanpakutou in which does not revert back in its sealed state once released. This form is different from other Zanpakutou, as it is constantly active, it is constantly buffing their owner’s reiatsu. This type of release is most similar to Kurosaki Ichigo. A disadvantage of this form is that your Zanpakutou, if unwieldy or large, is constantly active, thus it may make the owner appear unusual or strange when collected with other Shinigami.

Those who possess permanent Shikai cannot hide their reiatsu levels with any technique, ability, item, etc regardless of how, however constantly receive the boost from shikai to their reiatsu and their shikai stays active if they do drop below 10% of their maximum reiatsu. Permanent shikai can not receive a stat boost increase, however this is because a permanent Shikai naturally has a stat boost ability consuming one of it's four attack/ability slots but with no additional cost tacked on. All Permanent Shikai increase the user's Reiatsu rank by +2. This leaves Permanent shikai with three other attack/ability slots to be used like normal as if the additional ability wasn't already taken.

[Virulence Type] Also referred to as ViKai. These zanpakutou possess unruly and super powerful spirits that often times are hard to contain within the zanpakutou. These Zanpakutou are often out of control or its owner is unable to fully control the Zanpakutou upon releasing them into their shikai state. This means that attacks or abilities done by the Zanpakutou can get out of control, making them unruly when used, OR this means that abilities or attacks are so powerful that the damage done to the target is carried over to the user as well. The type of drawback when using a Virulence Kai is different for each user and each ability or attack.

All abilities and attacks in a virulence shikai must also have a drawback to the user, however in turn virulence shikai have no power reduction in attacks or abilities with the more they have. If a virulence shikai only has one ability or attack it has an increase in power by 50%. This would mean the maximum possible stat boost power of a virulence kai is +5 ranks between two stats or +3 ranks while having other effects beyond one.

[Twin Blade Type] Also referred to as Twikai. These zanpakutou exist as not just one blade but two separate blades, in both shikai and sealed states. This form is different, as you have two physical blades at once, as opposed to the one blade you might normally have with a normal zanpakutou. This release is similar to Shunsui Kyōraku & Jūshirō Ukitake Zanpakutou, where they exist as two blades in the one release. This type of release does not need to be taken for hakuda based weapons if the weapons are functioning and possess the same abilities and are only two weapons when released. Each blade must have a different element, Family can stay the same.

Twin Blade zanpakutou possess one dualistic spirit split between both blades, when released each blade can have up to a maximum of two abilities or attacks. For each ability or attack beyond the first on each blade separately all abilities and attacks of that blade are reduced by 50% in power. This means if each blade has two abilities or attacks each, all four of the abilities and attacks would have a reduced power level of 50%, but if one blade only has one attack and the other has two abilities and attacks then the blade with just one attack would have no reduced power level, while the two ability and attacks blade would have a reduced power level of 50% still.

The internal downside to Twin Blade Zanpakutou is the requirement of both zanpakutou parts being present to even release the kai into any form other than sealed. Unlike two separate zanpakutou, twin blade zanpakutou share one spirit between each other generally with a dualistic name. Additionally because the two zanpakutou must be kept up in separate forms a Twin Blade shikai will seal back to a sealed state if the owner drops below 20% of their maximum reiatsu rather than 10%.

[Multiform Type] Also referred to as Multikai. This is a Zanpakutou which has more than one form built in to it. This allows the owner to have more than one form and switch forms over the course of a turn. Multiform shikai can have a total of 4 abilities and/or attacks in total across multiple forms, but for each additional ability and attack beyond one in the initial form and one in another form all abilities and attacks across the kai lose 30% power up to a max of 60% at four abilities and attacks between all forms. Multiform can only have one element but can have multiple families between forms.

This release is similar to Yumichika Ayasegawa’s Zanpakutou, which has a second form built in to his Zanpakutou, instead of just the one, with completely different abilities. Unlike Twin Blade Shikai, Multiform Shikai generally have a single spirit that possesses multiple slightly different names. The use of the different name changes the kai into its other forms. Only one form can be active at a time.

[Summon Type] Also referred to as SumiKai. These zanpakutou manifest themselves as outside creatures rather than a weapon specifically. The creatures created from the release of these zanpakutou will generally have a will of their own though the owner can always exert their will over them. When these zanpakutou are released the owner's sealed zanpakutou is either disintegrated in the process or still remains to be used within its already existent sealed state. Meanwhile a new creature exists as the shikai form of the zanpakutou.

This creature possesses all the normal abilities and attacks that would have normally been within the shikai state of the zanpakutou only as a being rather than a weapon. On top of this, because of the form the creature is capable of attacking and fighting by using half of the owner's Enishi rank rounded down as each of its combat stats. Half the total numerical amount of enishi the owner possesses acts as the creatures reiatsu energy reserves. If the creature runs out of energy at anytime the shikai state is sealed back up and can not be released again till the next battle.

When paying the cost of abilities or attacks from this zanpakutou type either the owner or the creature can pay the cost so long as they have the energy to pay it unless stated otherwise in an ability or attack. Because of the method of this shikai state, Summon Types cannot have any stat boost abilities.

[Reverse Type] Also referred to as Rekai. These zanpakutou possess spirits that were not originally from the owner of the zanpakutou and therefore are not a normal soul slayer within the zanpakutou. The type of spirit can vary from being another spiritual being, to a demon, or an animal spirit, or even a human spirit or hollow spirit. Instead of being a Soul Slayer style spirit, which creates a bladed weapon or blunt weapon of some kind.

Reverse Zanpakutou grant uniquely strange forms to a released zanpakutou, such as specifically altering the user's body directly rather than offering a weapon of some kind, or providing awkward weapons that might possess ammo levels, such as bows or thrown weapons. (Guns are not allowed) These awkward forms or altered body forms are only when the zanpakutou is released into shikai state and does not change the sealed state at all.

The downside to these zanpakutou types is that even when using the kai in normal attacking methods, such as just a normal physical attack or firing an arrow or thrown weapon, the KAR is based on Reiatsu Rank and Enishi Rank. This means all reverse Zanpakutou must possess the Support Family. For any weapon that would normally have ammo levels, a reiatsu payment must be made instead.

Bankai
Bankai Release Bankai, (卍解) or Final Release is the final and total release of a Shinigami's zanpakutou manifesting into the realm. This is considered the last stage you can achieve with your zanpakutou and many shinigami take years to obtain this let alone master its power. This release requires either the announcement of 'Bankai' or any variation the user decides followed by the zanpakutou releasing into their final state then the user announces the Bankai name of the zanpakutou.

Bankai is considered the most powerful stage of releases, and is meant only for enemies particularly difficult in dealing with and ones you intend to kill or dramatically harm. In Bankai, your Zanpakutou is generally much bigger and attacks are much grander as this is your true power taking hold in the world. Your clothing may receive additional armaments or even change entirely to appear like something or someone.

From the point your Zanpakutou is released into the Bankai state it is now on a time limit, as this release level cannot be maintained indefinitely due to a large amount of power and strain being placed on the user. However unlike the Shikai state, Bankai will remain in state until either the time limit runs out or the user becomes incapacitated in some way, regardless of reiatsu levels. If one of these situations occur and the user is under 10% of their maximum reiatsu, the zanpakutou will revert to the sealed state.

Bankai is achieved when a player reaches Enishi Rank 8 (20,000 enishi). Before this point, it is highly suggested that a player start considering their Zanpakutou’s Bankai level and what they want it to do. Players can start the process to get their Zanpakutou’s Bankai level approved no earlier than 19,000 Enishi, though it is necessary to wait until the 20,000 Enishi point before they start using their Zanpakutou’s Bankai level regardless of when it is approved.

When the Bankai state is achieved at 20,000 Enishi, the user's reiatsu is boosted by 30% while within the Bankai state. This reiatsu boost increases as the user obtains higher levels of Enishi: QuoteEnishi Rank 8: 30% Reiatsu boost in Bankai Enishi Rank 9: 40% Reiatsu boost in Bankai Enishi Rank 10: 50% Reiatsu boost in Bankai Enishi Rank 11: 60% Reiatsu boost in Bankai Enishi Rank 12: 70% Reiatsu boost in Bankai Enishi Rank 13: 80% Reiatsu boost in Bankai Enishi Rank 14: 90% Reiatsu boost in Bankai Enishi Rank 15: 100% Reiatsu boost in Bankai Enishi Rank 16: 110% Reiatsu boost in Bankai Enishi Rank 17: 120% Reiatsu boost in Bankai Enishi Rank 18: 130% Reiatsu boost in Bankai Enishi Rank 19: 140% Reiatsu boost in Bankai Enishi Rank 20: 150% Reiatsu boost in Bankai Enishi Rank 21: 160% Reiatsu boost in Bankai Enishi Rank 22: 170% Reiatsu boost in Bankai Enishi Rank 23: 180% Reiatsu boost in Bankai Enishi Rank 24: 190% Reiatsu boost in Bankai Enishi Rank 25: 200 Reiatsu boost in Bankai Bankai State is allowed a combination of four (4) attacks and/or abilities in total not including any additional attacks or ability slots gained with higher levels of Enishi. Much like Shikai, any combination of attacks and abilities is allowed so long as it does not exceed the four base maximum. For each Bankai attack or ability beyond the first of the four base maximum all bankai abilities suffer a 15% Power loss, maxing out at 45% for four total abilities and/or attacks. To find the power level of a bankai level ability take a 100% power shikai ability and add 100% more power to that. Once again a trade off is made between the amount of abilities and attacks for the bankai and the power level of them. This power reduction only effects the possible four initial attacks and abilities that come with the first release of Bankai. Any additional attack or ability slots obtained later on possess 100% power of a Bankai ability or attack.

No Bankai state can possess a Statistical Boost as a sole ability, unlike the Shikai state. Temporary statistical boosts are possible within abilities of a Bankai, however they must be conditional or activated boosts. Meaning they must meet some condition to boost or require a cost to boost.

Note: Damage modifiers no longer exist. Don't try to integrate them into your shikai or bankai as we've already worked out how shikai and bankai will react on a different level to Endurance/Resistance than normal sealed soul slayers would.

Bankai Types Bankai possesses types much like Shikai, entirely based upon the type the Shikai was for the zanpakutou. The types are Normal, Permanent, Virulence, Twin Blade, Multiform, Summon, and Reverse. Normal has no variation or deviation from Bankai, and any Zanpakutou that had a Shikai without a special type likely will end up with a Normal Bankai Type. The remaining types are listed below with their conditions and changes:

[Permanent Type] Also called Pikai. Permanent type is not what it would seem when it comes to Bankai. Permanent type can only be obtained if the Shikai of the zanpakutou was a Permanent Type. Permanent Type Bankai innately increase their user's Reiatsu rank by +2 rank so long as Bankai is active. Additionally they start with two extra turns at Enishi Rank 8 over the amount for normal Bankai type, and gain an additional turn at Enishi Rank 14, 18, 22, and 25.

However, in turn, Permanent Bankai also start with 10% less reiatsu boost at 20,000 Enishi, starting with 20% reiatsu boost. Each time they gain an additional turn at Enishi Rank 14, 18, 22, and 25 they lose an additional 10% reiatsu boost. Permanent Zanpakutou Bankai end up with Six additional Bankai turns but 50% less reiatsu boost at Enishi Rank 25. If a Permanent Bankai Type runs out its time limit it reverts back to Shikai state regardless of Reiatsu levels.

[Virulence Type] Also called Vikai. Virulence Type must be taken if the zanpakutou Shikai state was a Virulence type, Normal Shikai Types can also take this Virulence type when going to Bankai with a Petition. Virulence Type Bankai can be immensely dangerous and taxing to any user. All Abilities and Attacks on a Virulence Bankai receive no power reduction regardless of amount of abilities and attacks, however the cap still remains at four for the base. Additionally all Abilities and Attacks on a Virulence Bankai Possess a 300% power level rather than 200% like normal bankai abilities and attacks.

Virulence Bankai all have a built in stat boost. Each turn that passes while a Virulence bankai is active will buff the family stat by +1 rank. However additionally each turn that passes will also consume 4% of the user's maximum reiatsu and debuff one of the combat stats that is not the family stat by -1 rank. The buffs and debuffs fade when Virulence Bankai ends, however the reiatsu drain remains until the end of battle. Due to the strain of Virulence Bankai if the user is not above 20% maximum reiatsu when the Bankai time limit ends the zanpakutou will revert back to sealed state rather than shikai state.

[Twin Blade Type] Also known as Twikai. Twin Blade Type Bankai can only be taken if the zanpakutou has the Twin Blade Special Type for Shikai. Twin Blade Bankai Type are composed of two weapons that act as separate entities but have been sharing the same spirit. Each of the weapons have their own element separate of each other but they share the same family. Twin Blade Type can have a maximum base of two (2) attacks or abilities within each of the two weapons present. If a second base attack or ability is taken within a blade both of the attacks or abilities of that blade only will suffer a 50% decrease in power. When additional attacks or ability slots are gained on a Twin Blade Type Bankai they must alternate between blades. The first additional attack or ability slot would go to one blade, then the next would go to the other blade, continuing on down this line. Twin Blade Types are harder to retain within the Bankai state, however because of the dualistic power and two separate blades working together they receive a boost in reiatsu over other Bankai.

A Twin Blade Type Bankai starts with an additional 10% reiatsu boost at Enishi Rank 8, starting it with 40% reiatsu boost. It gains an additional 10% Reiatsu boost at Enishi Rank 14, 18, 22, and 25. However Twin Blade Type Bankai also start with one less Bankai turn at Enishi Rank 8 and lose an additional bankai turn at Enishi Rank 14, 18, 22, and 25. Twin Blade Type Bankai end up with 50% additional reiatsu boost and 5 less Bankai Turns at Enishi Rank 25.

[Multiform Type] Also known as Multikai. Multiform Type Bankai must be taken if the zanpakutou shikai was Multiform special type. Normal type shikai zanpakutou can also take Multiform Type Bankai if petitioned. Multiform Type Bankai possess the ability to switch between two or more forms at any given time. However only one form can be active at any one time. Each form a Multiform Type Bankai has must have at least one ability or attack, maxing out forms at five due to the base amounts of attacks and abilities allowed being increased to five with Multiform Types. Any additional attacks of abilities obtained for a Multiform Bankai must be used within the base forms, additional forms cannot be created after the base forms. Unlike other Types, Multiform Type Bankai must be within the form that has the ability or attack wanting to be used to be able to use it.

For each ability or attack beyond the first two at base that a Multiform Type Bankai has, all attacks and abilities have a reduction in power of 10% to a maximum of 30%. Each form of a Multiform Type Bankai can possess a different Family, however all the forms must have the same element. Because of the massive form most Bankai generally have, the switch from one form to another with a Multiform Bankai costs 1% of the user's maximum reiatsu, but switches over that turn, sacrificing no turns. Additional costs may apply depending on the forms.

[Summon Type] Also referred to as SumiKai. Summon Type Bankai must be taken if the Zanpakutou Shikai was Summon Special Type. Zanpakutou with Normal Type Shikai can petition for this type at the Bankai level as well. Summon type Bankai zanpakutou manifest themselves as separate beings rather than a weapon specifically. The beings created from the release of these zanpakutou into Bankai will generally have a will of their own though the owner can always exert their will over them. When these zanpakutou are released the owner's zanpakutou is either disintegrated in the process or still remains to be used as a slightly altered form. Meanwhile a new creature exists as the bankai form of the zanpakutou.

The creature possesses the Bankai ability and/or attacks as if it were a normal zanpakutou, however Summon Type Bankai start with only three base ability or attack slots rather than four. The being created from Summon Type Bankai is capable of moving and attacking on its own and possesses user's Enishi rank as all of it's combat stats. The being has reiatsu energy reserves that equal the total numerical value of the user's enishi stat. If the being runs out of energy at anytime before the bankai time limit is up the user must pay 10% of their maximum reiatsu to refuel the being, if they cannot, the zanpakutou will return to its sealed state and cannot be released back to bankai for the remainder of the fight regardless of turns remaining.

[Reverse Type] Also referred to as Rekai. Reverse Type Bankai must and can only be taken by Zanpakutou with a Reverse Type Shikai. When Reverse Type Bankai are released they extensively alter the owner's body or provide them with uniquely peculiar zanpakutou forms in the Bankai state, sometimes even both. They tend to vary heavily due to the non-soul slayer spirit residing in the zanpakutou. Many reverse type Bankai releases can seem similar to an Arrancar's Ressureccion release. Regardless all reverse type bankai must have the Support Family, though elements can vary any amount.

Reverse Type Bankai start with only three base attack or ability slots, and normal amount of turns and reiatsu levels. However they can either receive an additional attack/ability slot or additional Bankai turn or 10% additional reiatsu boost at Enishi Rank 11, 16, and 20. When the Bankai time limit ends if the owner doesn't have at least 20% maximum reiatsu or more the zanpakutou will revert back to sealed state.

Bankai Time Limit Unlike Shikai, Bankai has a time limit, as the excessive amount of Reiatsu necessary to release this form can take a toll on its master. Thus as your Enishi grows, so does your ability to continue to use Bankai. A Bankai 'Turn' is the passing of one combat turn within a collab, regardless of who's turn it was. The list below represents the amount of turns your Bankai can remain active with each fight depending on the character's Enishi Rank.

Enishi Rank 8 = 8 Turns Enishi Rank 9 = 9 Turns Enishi Rank 10 = 10 Turns Enishi Rank 11 = 11 Turns Enishi Rank 12 = 12 Turns Enishi Rank 13 = 13 Turns Enishi Rank 14 = 14 Turns Enishi Rank 15 = 15 Turns Enishi Rank 16 = 16 Turns Enishi Rank 17 = 17 Turns Enishi Rank 18 = 18 Turns Enishi Rank 19 = 19 Turns Enishi Rank 20 = 20 Turns Enishi Rank 21 = 21 Turns Enishi Rank 22 = 22 Turns Enishi Rank 23 = 23 Turns Enishi Rank 24 = 24 Turns Enishi Rank 25 = 25 Turns